My Project
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Public Member Functions | |
override void | Update () |
Globals (StandardBrain brain, HumanBrain human) | |
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StandardGlobals (StandardBrain brain) | |
virtual void | CriticalUpdate () |
virtual void | MajorUpdate () |
virtual void | MinorUpdate () |
override void | Update () |
bool | IsGrounded () |
float | GetDistanceToGround () |
float | Side (Vector2 pos, Vector2 pos2) |
Vector2 | _GetLadderPos () |
bool | IsClimbing () |
bool | IsRolling () |
bool | IsCrouching () |
bool | IsOnPlatform () |
bool | HasJets () |
bool | HasEnoughJets () |
bool | IsHeadBumping () |
bool | IsNearWall () |
bool | IsSlope () |
bool | IsSlopeUpLeft () |
bool | IsSlopeUpRight () |
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virtual void | Update () |
DataAction (StandardBrain brain) | |
Public Attributes | |
HumanBrain | human |
bool | hasWeapon |
Weapon | myWeapon |
MeleeWeapon | myMeleeWeapon |
bool | isWeaponBow |
int | grenades |
StandardBrain.Target | enemy |
Controls | enemyControls |
GostekWeapon | enemyWeapon |
GostekMelee | enemyMelee |
GostekShield | enemyShield |
GostekMovement | enemyMovement |
StandardBrain.Target | construct |
StandardBrain.Target | pickupWeapon |
StandardBrain.Target | enemyFlag |
StandardBrain.Target | teamFlag |
StandardBrain.Target | explosive |
StandardBrain.Target | grenadespack |
StandardBrain.Target | medkit |
StandardBrain.Target | ammopack |
StandardBrain.Target | cover |
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Rigidbody2D | body |
StandardObject | standard |
Vector2 | pos |
float | health |
bool | isCliff |
bool | isBlocked |
bool | isLow |
bool | isGrounded |
Vector2 | ladderPos |
Vector2 | ladderSize |
bool | topBlocked |
bool | seesTarget |
Team | team |
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StandardBrain | brain |
Controls | controls |
StandardGlobals | globals |
GameObject | g |
Additional Inherited Members | |
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bool | _IsCliff (float direction) |
bool | _IsBlocked (float direction) |
bool | _IsLow (float direction) |
bool | _IsTopBlocked () |
bool | _SeesTarget () |
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virtual void | Init () |
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inlinevirtual |
Reimplemented from StandardGlobals.