|
My Project
|
Public Member Functions | |
| override void | Update () |
| Globals (StandardBrain brain, HumanBrain human) | |
Public Member Functions inherited from StandardGlobals | |
| StandardGlobals (StandardBrain brain) | |
| virtual void | CriticalUpdate () |
| virtual void | MajorUpdate () |
| virtual void | MinorUpdate () |
| override void | Update () |
| bool | IsGrounded () |
| float | GetDistanceToGround () |
| float | Side (Vector2 pos, Vector2 pos2) |
| Vector2 | _GetLadderPos () |
| bool | IsClimbing () |
| bool | IsRolling () |
| bool | IsCrouching () |
| bool | IsOnPlatform () |
| bool | HasJets () |
| bool | HasEnoughJets () |
| bool | IsHeadBumping () |
| bool | IsNearWall () |
| bool | IsSlope () |
| bool | IsSlopeUpLeft () |
| bool | IsSlopeUpRight () |
Public Member Functions inherited from StandardBrain.DataAction | |
| virtual void | Update () |
| DataAction (StandardBrain brain) | |
Public Attributes | |
| HumanBrain | human |
| bool | hasWeapon |
| Weapon | myWeapon |
| MeleeWeapon | myMeleeWeapon |
| bool | isWeaponBow |
| int | grenades |
| StandardBrain.Target | enemy |
| Controls | enemyControls |
| GostekWeapon | enemyWeapon |
| GostekMelee | enemyMelee |
| GostekShield | enemyShield |
| GostekMovement | enemyMovement |
| StandardBrain.Target | construct |
| StandardBrain.Target | pickupWeapon |
| StandardBrain.Target | enemyFlag |
| StandardBrain.Target | teamFlag |
| StandardBrain.Target | explosive |
| StandardBrain.Target | grenadespack |
| StandardBrain.Target | medkit |
| StandardBrain.Target | ammopack |
| StandardBrain.Target | cover |
Public Attributes inherited from StandardGlobals | |
| Rigidbody2D | body |
| StandardObject | standard |
| Vector2 | pos |
| float | health |
| bool | isCliff |
| bool | isBlocked |
| bool | isLow |
| bool | isGrounded |
| Vector2 | ladderPos |
| Vector2 | ladderSize |
| bool | topBlocked |
| bool | seesTarget |
| Team | team |
Public Attributes inherited from StandardBrain.DataAction | |
| StandardBrain | brain |
| Controls | controls |
| StandardGlobals | globals |
| GameObject | g |
Additional Inherited Members | |
Protected Member Functions inherited from StandardGlobals | |
| bool | _IsCliff (float direction) |
| bool | _IsBlocked (float direction) |
| bool | _IsLow (float direction) |
| bool | _IsTopBlocked () |
| bool | _SeesTarget () |
Protected Member Functions inherited from StandardBrain.DataAction | |
| virtual void | Init () |
|
inlinevirtual |
Reimplemented from StandardGlobals.