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My Project
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Public Types | |
| enum | OverlayBlendMode { Additive = 0 , ScreenBlend = 1 , Multiply = 2 , Overlay = 3 , AlphaBlend = 4 } |
Public Member Functions | |
| override bool | CheckResources () |
Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| virtual bool | CheckResources () |
| bool | Dx11Support () |
Public Attributes | |
| OverlayBlendMode | blendMode = OverlayBlendMode.Overlay |
| float | intensity = 1.0f |
| Texture2D | texture = null |
| Shader | overlayShader = null |
Additional Inherited Members | |
Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
| Material | CreateMaterial (Shader s, Material m2Create) |
| bool | CheckSupport () |
| void | Start () |
| bool | CheckSupport (bool needDepth) |
| bool | CheckSupport (bool needDepth, bool needHdr) |
| void | ReportAutoDisable () |
| void | NotSupported () |
| void | DrawBorder (RenderTexture dest, Material material) |
Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| bool | supportHDRTextures = true |
| bool | supportDX11 = false |
| bool | isSupported = true |
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inlinevirtual |
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.