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void | SetCursor (bool on) |
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bool | IsCursorEnabled () |
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void | ChangeCursor (int id, bool lineOn=false) |
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int | GetCursor () |
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bool | IsDefaultCursor () |
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void | ChangeCursorToDefault () |
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void | ResetSize () |
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void | Hit () |
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void | Aim () |
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void | Fire () |
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void | Disable (bool disable) |
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static Vector2 | GetPosition () |
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static Vector2 | GetWorldPosition () |
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float | lineStartPercentage = 0.33f |
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float | lineEndPercentage = 0.1f |
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GostekWeapon | gostekWeapon |
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GostekAnimation | gostekAnim |
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bool | forceCursor |
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bl_UCrosshair | crosshair |
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int | crosshairId |
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bool | lineOn = true |
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float | cursorSensitivityScale = 100.0f |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/GameCursor.cs