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enum | ColliderType {
Solid = 0
, None
, Platform
, BulletsCollide
,
PlayersCollide
, Climbable
, ItemsCollide
, Area
,
Deadly
, Count
} |
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void | Execute (bool force) |
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void | CalcMouseDistance (ref float mouseDistance) |
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void | DrawGUI (RectTransform rectTrans) |
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List< Point > | GetPoints () |
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override void | PrepareData () |
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override void | InitData () |
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override void | CopyData (MapObjectComponent data) |
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virtual void | InitData () |
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virtual void | PrepareData () |
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virtual void | CopyData (MapObjectComponent data) |
|
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MapData | mapData |
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ProtoShape2D | ps2d |
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MapProp | mapProp |
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SFPolygon | sfpoly |
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ColliderType | prevColliderType |
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bool | vDirty = true |
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LineRenderer | outline |
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Material | outlineSolidMaterial |
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Material | outlinePlatformMaterial |
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Material | outlineOnlyBulletsMaterial |
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Material | outlineOnlyPlayersMaterial |
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Material | outlineAreaMaterial |
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MapObjectData | data |
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◆ CopyData()
◆ InitData()
override void ProtoshapeEdit.InitData |
( |
| ) |
|
|
inlinevirtual |
◆ PrepareData()
override void ProtoshapeEdit.PrepareData |
( |
| ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/ProtoshapeEdit.cs