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void | FixedUpdate () |
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void | OnMasterDestroy () |
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void | PinOut () |
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bool | IsPinOut () |
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void | ClearTrail () |
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void | ResetGravityScale () |
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void | WriteCreateData (BitPacker cd) |
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void | ReadCreateData (BitPacker cd) |
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LayerMask | explodeOnContactLayer |
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float | secsToExplode = 2.6f |
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float | bounciness = 0.5f |
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float | inheritedVelocity = 0.0f |
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Melee | melee |
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bool | meleeHit = false |
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bool | destroyOnHit = true |
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Player | damageOwner |
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bool | trailOnlyWhenThrown = false |
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TrailRenderer | trail |
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float | minimumContactVelocity = 0.0f |
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float | minimumContactVelocityAfterCollision = 0.0f |
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float | cookTime = -1.0f |
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string | pinPullSound = "Grenade:PinPull" |
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string | hitObjectSound |
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HitEvent | ExplosionCollided |
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GostekGrenade | grenadeHolder |
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LayerMask | extrapolateCollisionLayer |
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bool | destroyed |
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LayerMask | platformsLayer |
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Vector2 | startPos |
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Vector2 | aimPos |
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float | lagSecs |
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bool | clientSideCollisionEffectOnlyIfSure = true |
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float | collisionDamp = 1.0f |
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float | collisionAngularDamp = 1.0f |
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float | stopVelocity = 0.0f |
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bool | preventSliding |
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Rigidbody2D | body |
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ColorMaterial | colorMat |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Grenade/Throwable.cs