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bool  | ClosestCapturable () | 
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bool  | IsSafe () | 
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bool  | AllowCapturing () | 
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| override bool  | SendPump (BitPacker packer) | 
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| override void  | ReceivePump (BitPacker packer) | 
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void  | InitLooseFlag (Flag newFlag) | 
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void  | DestroyFlag () | 
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void  | Master_CreateFlag () | 
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void  | SetRoof (bool on) | 
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void  | SetSandbags (bool on) | 
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void  | SetCapturable (bool c) | 
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void  | SetRespawns (bool active) | 
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  Public Member Functions inherited from StandardPump | 
| override bool  | UpdateIsMine () | 
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virtual bool  | UpdateIsMine () | 
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bool  | IsMine () | 
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virtual bool  | SendPump (BitPacker packer) | 
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virtual void  | ReceivePump (BitPacker packer) | 
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virtual bool  | SendPumps (BitPacker packer) | 
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virtual bool  | ReceivePumps (BitPacker packer) | 
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virtual void  | DebugLog () | 
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void  | SetOwner (ushort id) | 
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 | 
| 
float  | timeToCapture = 3.0f | 
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float  | capturersMultiplier = 1.25f | 
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float  | returnMultiplier = 1.5f | 
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float  | captureTime | 
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bool  | allowCapturing = false | 
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bool  | roofEnabled = false | 
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GameObject  | roof | 
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bool  | sandbagsEnabled = false | 
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GameObject  | sandbags | 
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GameObject  | animate | 
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Vector3  | animateEndPos | 
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int  | attackers | 
|   | 
| 
int  | defenders | 
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bool  | capturable | 
|   | 
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Flag  | flag | 
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bool  | shouldHaveFlag = true | 
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string  | flagPrefab = "Flag" | 
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Transform  | flagPosition | 
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LayerMask  | roofObstacleLayer | 
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Team  | team | 
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ProtoshapeEdit  | area | 
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  Public Attributes inherited from StandardPump | 
| 
StandardObject  | standard | 
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Controls  | controls | 
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Item  | item | 
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bool  | isMine | 
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ushort  | ownerId | 
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float  | timeSinceCreated | 
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bool  | relay | 
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PumpObject[]  | pumpObjects | 
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 | 
| override void  | Awake () | 
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| override void  | OnDestroy () | 
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| override void  | Start () | 
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| override void  | Awake () | 
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void  | Initialize () | 
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| virtual void  | Awake () | 
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virtual void  | Start () | 
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virtual void  | OnDestroy () | 
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virtual bool  | IsLocalAuthority () | 
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int  | ReadPingCheck (BitPacker packer, bool isLocal) | 
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void  | WritePingCheck (BitPacker packer, bool isLocal) | 
|   | 
 | 
| 
Dictionary< byte, long >  | stateTimes = new Dictionary<byte, long>() | 
|   | 
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byte  | state | 
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byte  | lastGotState | 
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◆ Awake()
  
  
      
        
          | override void BaseCapture.Awake  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprotectedvirtual   | 
  
 
 
◆ OnDestroy()
  
  
      
        
          | override void BaseCapture.OnDestroy  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprotectedvirtual   | 
  
 
 
◆ ReceivePump()
  
  
      
        
          | override void BaseCapture.ReceivePump  | 
          ( | 
          BitPacker  | 
          packer | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ SendPump()
  
  
      
        
          | override bool BaseCapture.SendPump  | 
          ( | 
          BitPacker  | 
          packer | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
◆ Start()
  
  
      
        
          | override void BaseCapture.Start  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprotectedvirtual   | 
  
 
 
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/BaseCapture.cs