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bool | ClosestCapturable () |
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bool | IsSafe () |
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bool | AllowCapturing () |
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| override bool | SendPump (BitPacker packer) |
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| override void | ReceivePump (BitPacker packer) |
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void | InitLooseFlag (Flag newFlag) |
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void | DestroyFlag () |
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void | Master_CreateFlag () |
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void | SetRoof (bool on) |
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void | SetSandbags (bool on) |
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void | SetCapturable (bool c) |
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void | SetRespawns (bool active) |
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Public Member Functions inherited from StandardPump |
| override bool | UpdateIsMine () |
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virtual bool | UpdateIsMine () |
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bool | IsMine () |
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virtual bool | SendPump (BitPacker packer) |
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virtual void | ReceivePump (BitPacker packer) |
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virtual bool | SendPumps (BitPacker packer) |
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virtual bool | ReceivePumps (BitPacker packer) |
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virtual void | DebugLog () |
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void | SetOwner (ushort id) |
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float | timeToCapture = 3.0f |
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float | capturersMultiplier = 1.25f |
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float | returnMultiplier = 1.5f |
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float | captureTime |
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bool | allowCapturing = false |
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bool | roofEnabled = false |
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GameObject | roof |
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bool | sandbagsEnabled = false |
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GameObject | sandbags |
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GameObject | animate |
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Vector3 | animateEndPos |
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int | attackers |
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int | defenders |
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bool | capturable |
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Flag | flag |
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bool | shouldHaveFlag = true |
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string | flagPrefab = "Flag" |
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Transform | flagPosition |
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LayerMask | roofObstacleLayer |
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Team | team |
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ProtoshapeEdit | area |
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Public Attributes inherited from StandardPump |
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StandardObject | standard |
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Controls | controls |
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Item | item |
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bool | isMine |
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ushort | ownerId |
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float | timeSinceCreated |
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bool | relay |
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PumpObject[] | pumpObjects |
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| override void | Awake () |
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| override void | OnDestroy () |
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| override void | Start () |
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| override void | Awake () |
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void | Initialize () |
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| virtual void | Awake () |
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virtual void | Start () |
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virtual void | OnDestroy () |
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virtual bool | IsLocalAuthority () |
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int | ReadPingCheck (BitPacker packer, bool isLocal) |
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void | WritePingCheck (BitPacker packer, bool isLocal) |
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Dictionary< byte, long > | stateTimes = new Dictionary<byte, long>() |
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byte | state |
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byte | lastGotState |
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◆ Awake()
| override void BaseCapture.Awake |
( |
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inlineprotectedvirtual |
◆ OnDestroy()
| override void BaseCapture.OnDestroy |
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inlineprotectedvirtual |
◆ ReceivePump()
| override void BaseCapture.ReceivePump |
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BitPacker |
packer | ) |
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inlinevirtual |
◆ SendPump()
| override bool BaseCapture.SendPump |
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BitPacker |
packer | ) |
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inlinevirtual |
◆ Start()
| override void BaseCapture.Start |
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| ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/BaseCapture.cs